REFLECTION:
Project based multimedia learning is a great way to help students be more creative in terms of using technologies. It can also help prepare the students for future works. By using it, they do not only learn how to use the technologies but they also have a product in the end which they can be proud of. It also encourage cooperation and unity with others in order to make an end product that’s far lot better than a product made alone. However, teachers should be careful with using the technology since their is a possibility that it may deviate from the goals they were supposed to be achieving.
Thursday, December 8, 2016
CHAPTER 14: MAXIMIZING THE USE OF THE OVERHEAD PROJECTOR AND THE CHALKBOARD
REFLECTION:
Although chalkboard and overhead projectors are very different from each other, it does not make one of them inferior. Each will standout if used appropriately. In using chalkboard, it is the most common instructional equipment found in the classroom. Teachers used it especially in teaching mathematical problems. Overhead projector is also a versatile equipment. It can make pictures be visible as necessary. It is also easy to use since the teacher can manipulate it directly, even if they are close or far from it.
Although chalkboard and overhead projectors are very different from each other, it does not make one of them inferior. Each will standout if used appropriately. In using chalkboard, it is the most common instructional equipment found in the classroom. Teachers used it especially in teaching mathematical problems. Overhead projector is also a versatile equipment. It can make pictures be visible as necessary. It is also easy to use since the teacher can manipulate it directly, even if they are close or far from it.
CHAPTER 13: TEACHING WITH VISUAL SYMBOLS
REFLECTION:
Using visual symbols can be more understandable than mere words. In using it in the classroom, we can use different types of visual symbols which usually aid in motivating our students. It can also be used to simplify explanations of certain connections between similar of dissimilar things. For example, using comics, we can encourage critical thinking and symbolism from the students if we put less captions. This is because the students can understand and interpret what they have saw than what they have heard or read.
Using visual symbols can be more understandable than mere words. In using it in the classroom, we can use different types of visual symbols which usually aid in motivating our students. It can also be used to simplify explanations of certain connections between similar of dissimilar things. For example, using comics, we can encourage critical thinking and symbolism from the students if we put less captions. This is because the students can understand and interpret what they have saw than what they have heard or read.
CHAPTER 12: THE POWER OF FILM, VIDEO AND TV IN THE CLASSROOM
REFLECTION:
Using films, videos, and tv
has a lot of benefits. It does not only spark an interest from the students to
listen, but it can also be enjoyable. One can have the privilege to see things
which cannot be seen in the mere eyes. Example, you can see the actual
environment under the sea on TV. We can also see what was happening all around
the world even if we are just at home. However, indulging yourself so much in
these technologies can have bad effects. It encourage passivity, can damage
your eyes, and children can pick up violent ideas and deeds.
CHAPTER 11: MAKING THE MOST OF COMMUNITY RESOURCES AND FIELD TRIPS
REFLECTION:
Field trip can be of great
help for the students. By conducting a field trip, the teacher is helping the
students gain possible insights and interest about something. It can help the
students acquire new knowledge which are lasting, since it came from actual
experiences. Field trips are not only beneficial for students or children, it
is also beneficial for adults.
However,
field trips also have disadvantages. First, conducting a field trip requires
money. In addition to that, when it is not well planned, there can be some
mistakes that may come up. Thus, it is essential to plan the trip meticulously.
Tuesday, September 27, 2016
CHAPTER 10: DEMONSTRATION IN TEACHING
In teaching, demonstration is
defined as showing how a thing is done and emphasizing the salient merits,
utility and efficiency of a concept, method or processes or an attitude.
Demonstration is done to clearly
show (Wikipedia). It becomes more effective when accompanied with
verbalization. For example, in a half demonstration half lecture, an
explanation accompanies the actions performed.
Three guiding principles must be observed in using
demonstration as a teaching-learning experience:
- Establish Rapport- greet your audience. Make them feel at ease by your warmth and sincerity. Stimulate interest by making your demonstration and your self-interest. Sustain their attention.
- Avoid COIK Fallacy- it is the assumption that what is also clearly known to the expert demonstrator is also clearly known to the person for whom the message is intended.
- Watch For Key Points- the good demonstrator recognizes possible stumbling blocks to learners and highlights them in some way. What are usually highlighted are the “don’t’s” of a process or a strategy.
In using demonstration in
teaching, it is important for the demonstrator to observe the guiding
principles since it is the key to a successful performance. The demonstrator
should radiate a positive aura to the listeners in order for them to feel at
ease. The demonstrator should also consider the level of understanding of the
learners in order for him/her to prevent assuming the listeners understood what
they are saying and doing. Lastly, a demonstrator knows how to highlight
important details in the demonstration process.
CHAPTER 9: TEACHING WITH DRAMATIZED EXPERIENCES
These are experiences where the
learner can participate in a reconstructed experience, even though the original
event is far from us in time. The students immerse themselves in “as if”
situations.
A dramatic entrance is one that
catches the attention of the audience and has an emotional impact. A dramatic
teaching touches the students’ hearts and stirs their brains, making them
interested. Thus, they will listen and the event will become unforgettable for
them.
Dramatized experience can range
from the formal plays, pageants to les formal tableau, pantomime, puppets and
role-playing.
Formal plays- Depict life, character, or culture or a
combination of all three. They offer excellent opportunities to poverty vividly
important ideas about life.
Pageants- Usually community dramas that are based on local
history, presented by local actors. An example is a historical pageant that
traces the growth of a school.
Tableau- A picture like scene composed of people against a
background. Often used to celebrate Independence Day, Christmas, and United
Nations Day.
Pantomime- Art of conveying a story through bodily movements
only. Its effects on the audience depends on the movements of the actors.
Puppets
- Types of puppets
Shadow puppets- flat black silhouette made from lightweight
cardboard and shown behind a screen.
Rod puppets- flat cut out figures tacked to a stick, with
one or more movable parts, and operated from below the stage level by wire rods
or slender sticks.
Hand puppets- the puppet’s head is operated by the
forefinger of the puppeteer, the little finger and thumb being used to animate
the puppet.
Glove and Finger puppets- make use of old gloves to which
small costumed figures are attached
Marionettes- flexible, jointed puppets operated by strings
or wires attached to a cross bar and maneuvered from directly above the stage.
Role playing- Is an unrehearsed, unprepared and spontaneous
dramatization of a “let’s pretend” situation where assigned participants are
absorbed by their own roles in the situation described by the teachers. It can
be done by describing a situation which would create different viewpoints on an
issue and then asking the students to play the roles of the individuals
involved.
We
learn things easily with dramatized experiences because it awakens our
feelings. Dramatized experiences can also cater the multiple intelligence if
the students, but we cannot use this experience all the time since it will bore
out the students and there are certain subjects which makes dramas
inappropriate (ex. Math). Therefore, we should know when or where to use
dramatized experiences.
CHAPTER 8: TEACHING WITH CONTRIVED EXPERIENCES
These are edited copies of reality and are used as
substitute for real things when it is not practical or not possible to bring or
do the real thing in the classroom.
Models
Is a reproduction of a real thing in
a small scale, or large scale, or exact size—but made of synthetic materials. Substitute for a real thing which
may or may not be operational.
Mock-ups
Is an arrangement of a real device or associated devices. Special model where the parts of a
model can be manipulated.
Example: planetarium
Specimen
Is any individual or item
considered typical of a group, class or a whole.
Objects
Include artifacts displayed in a
museum or objects displayed in exhibits or preserved insect specimen in
science.
Simulation
Representation of a manageable real
event in which the learner is an active participant engaged in learning
behavior or in applying previously acquired skills or knowledge.
Examples:Election
of class, Earthquake
drills
Games
forms of physical
exercise taught to children at school.
Purpose of games:
- To practice knowledge/skills already acquired.
- To identify gaps in knowledge or skills.
- To serve as a summation or review.
- To develop new relationships among concepts and principles.
Difference between game and simulation
•
Games are played to win: there is a competition
•
Simulation needs not winner, seems to be more
easily applied to the issues rather than to processes
General purposes of simulation and games in education
•
Develop changes in attitude
•
Change specific behavior
•
Prepare for participants for assuming new roles
in d’ future
•
Help individuals understand their current roles
•
Increase the students’ ability to apply
principles
•
Reduce complex problems or situations to
manageable elements
•
Illustrate roles that may affect one’s life but
that one may never assume
•
to
motivate learners
•
Develop analytical processes
•
sensitize
individuals to another person’s life
Why do we make use of contrived experiences?
- To overcome limitations of space and time
- To “edit” reality for us to be able to focus on parts or a process of a system that we intend to study
- To overcome difficulties
- To understand inaccessible
- Help the learner understand abstractions
CHAPTER 7: DIRECT, PURPOSEFUL EXPERIENCES AND BEYOND
Direct purposeful experiences are concrete and firsthand
experiences that make up the foundation of learning. The students immerse on
hands-on activities to gain learning and experience. It also uses more senses,
thus, we can conclude that it is an effective method of learning. Our sense
helps us to construct ideas, concepts and generalizations that give meaning and
order to our lives. This experience is also called firsthand sensory
experiences.
On the other hand, indirect purposeful experiences are
experiences of other people that we observe, read or hear about. They are not
firsthand experiences but still a experience since we learn from it. Indirect
purposeful experience is a substitute of the experiences we have from reality.
Although firsthand experiences are proven effective, there
is still a downside of it. If not guided correctly by the teacher, the students
may interpret the concept or idea differently. This misconception can possibly
lead to confusion. Making the learning and experience vague.
Therefore, the teacher should provide proper guidance to the
students, along with proper instruction, precaution, and any necessary things
the teacher should do to ensure that the students will get the proper idea ad
build a clear and correct conception of what they are doing.
CHAPTER 6: USING AND EVALUATING INSTRUCTIONAL MATERIALS
There are two guidelines for the effective use of
instructional materials— selection and usage.
Selection of
instructional materials:
It is where you consider the clarity, meaningfulness, learnability,
economy, and utility of the instructional materials.
The guide questions are:
•
Do
the materials give a true picture of the ideas they present? To avoid
misconceptions, it is always good to ask when the materials were produced.
•
Do
the materials contribute meaningful content to the topic under study? Does the
material help you achieve the instructional objective?
•
Is
the material appropriate for the intelligence and experience of the learners?
•
Is
the physical condition of the material satisfactory? An example, is a
photograph properly mounted?
•
Is
there a teacher’s guide to provide a briefing for effective use? The chance
that the instructional material will be used to the maximum and to the optimum
is increased with a teacher’s guide.
- Can the materials in question help to make students better thinkers and develop their critical faculties? With exposure to mass media, it is highly important that we maintain and strengthen our national powers.
•
Is
the material worth the time, expense and effort involved? A field trip, for
instance, requires much time, effort and money. Is it more effective than any
other less expensive and less demanding instructional material that can take
its place? Or is there a better substitute?
Usage of the
instructional materials:
After selecting an instructional material, you should think
how to utilize it effectively. Hayden Smith and Thomas Nagel advise us to abide
by the acronym PPPF in order to ensure the effective use of instructional
materials.
Prepare yourself- you should plan your lessons ahead of time
to prepare and to think what instructional materials should be used to suit the
lesson.
Prepare your students- setting class expectation and
learning goals. To keep them engaged and interested, the teacher should give
the students guide questions. Therefore, the students are being motivated to
participate in class discussions.
Present the materials- you should rehearse how to use the
materials in order to have an organize and a clean performance. This prevents
having the R.O.G. Syndrome (running out of gas) which usually results from poor
planning.
Follow up- your lesson should not stop in presenting the
materials. You should explain it further for them to understand the lesson.
Remember, instructional materials should be used to achieve the objectives, not
to merely entertain the class.
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